11.9 Timeline Manipulation
At this point the Animation takes place, starting at Frame 1 and ending at Frame 30. When the
Animation plays the Ball descends, bounces and stops at Frame 30. The Dope Sheet Timeline
Cursor continues to move to Frame 250 then jumps back to Frame 1 and replays over.
In the Timeline Editor Header change the End Frame to 30 (lower RHS of the Screen).
Figure 11.19
Replaying the animation sees the Ball bounce over and over and over but the Ball relocates from
its position at Frame 30 back to its position at Frame 1. To make a continuous movement and set
up a perpetual motion animation consider the following.
11.10 Perpetual Motion Figure 11.20
A Ball inside a Circle
Frame 1
Frame 10
Frame 20
Frame 30
Frame 1
Keyframe and Interpolate the Ball to bounce inside the Circle.
In the Timeline Editor Header change the
End Frame to 30.
Figure 11.22
Figure 11.21
Figure 11.23
11.11 Remember the Outliner Editor
When the Animation is played the Ball
continues to bounce around inside the
Circle.
If you failed to rename Stroke, Lines and Fills when
creating the Perpetual Motion animation the Strokes
and, therefore, the Animation have been created in the
Canvas named Stroke, in the Layer named Lines.
To verify that this is the case click on the Eye Icons to
toggle hide and show the Canvas and Layers.
Toggle Hide / Show
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